Patch 2.0 Official Notes – March 11 update
Here’s the latest update on the patch notes for the upcoming update to Allods Online. Please be reminded that these might still change on final patch day. Meaning that this patch notes is not yet final. There are more class changes included in patch 2.0 and the ones included in this March 11, 2011 might change in the coming updates of the patch notes for 2.0.
We will update everyone so stay tuned here on the website and in the forums for the changes and update to the patch notes. We will also try to complete this before Patch 2.0 goes live here in the Philippines so stay tuned!
New Guild System
- Guild leveling system has been implemented! From now on, guild members can help their guild to gain new levels, starting from level 1 and up to a maximum level of 100. Leveling speed depends on teamwork and cooperation of guild members. Each level-up provides certain advantages to guild members.
For guilds established before this change, guild leader must buy a War Brotherhood Talisman for in-game gold from Guild Master of their faction and use it in order to gain access to new functions. After that, guild leader gains the ability to grant any guild member with a right to buy special guild tabard from Guild Master. At guild level 1, only a single guild member can be granted such right, but as the guild develops, the limit increases. Guild tabard increases all character stats and provide other bonuses. As a guild gains level 15, Heraldic Signs unlock that can be placed on the tabards. Guild leader must buy a Heraldic License from Guild Master or from the Item Shop to apply Heraldic Sign on the tabard of their guild. Players contribute to the development of their guild by completing new special daily and repeatable quests, killing bosses in heroic instances and raids, participating in Arena of Death and Melting Isle events.
Guild masters are Oleg Shpilev in Novograd (The League) and Semer Khendjer in Nezebgrad (The Empire).
Astral Confrontation
- Upon reaching level 10, a guild becomes eligible to participate in an Astral Confrontation PvP event that involves capturing neutral Allods and assaulting Allods controlled by other guilds. Holding an Allod grants a number of benefits to a guild. Each round of the event lasts one week. Guilds use auction mechanics to compete with each other over the right to attack a certain Allod. You must be a Leader or Officer of your guild to make bids. If a guild won an auction, a raid group formed by its members is allowed to assault the Allod. A group must disembark on an Allod at a prearranged time slot. Players fight for protected waypoints using their class abilities. Winning in combat requires both teamwork and personal skills.
June Catacombs
- June Catacombs - a new PvP location for level 40+ players is available. This instance is an ancient maze complex with twisty passages and hallways, where players are allowed to attack each other even if they belong to the same faction, unless they are grouped together. The layout of the maze is constantly changing, but its structure remains the same and can be represented as three concentric circles. Upon entering the Catacombs, players are teleported to a random point in the outer circle. Those treasure hunters who manage to get to the middle circle will have to fight two bosses, and the most persistent ones will be able to enter the inner circle and challenge the main boss of the Catacombs – Giant Golem. June Catacombs can only be entered once a day, between 7:00 and 7:30 pm. You can use a Ticket to June Catacombs sold from the Item Shop to teleport into the instance from any location.
Melting Isle
- The Melting Isle, a new location for free-for-all PvP, has been introduced. The whole isle, except for faction camps, is a battleground. Both hostile and friendly faction characters can be attacked. The isle itself is inhabited by Elementals of level 41 to 42.
Main events take place from 3 pm to 2 am. During this period every player on the isle has a chance to find a treasure on one of the Thawed Patches. There are two types of treasures: Smaller and Greater ones, and rewards inside of each vary accordingly. Greater treasure is rare, and players are notified in advance of 5 minutes of its appearance. One must open the treasure to loot it, but the process of opening takes a while and interrupts on taking damage. At 10:00 pm, Global Warming takes effect on the whole isle, and treasures start to appear on all Thawed Patches at once. All players on the isle are notified on the start of this event. If there are at least 20 characters on the isle, a Greater treasure is guaranteed to spawn. Depending on the treasure size, thawing can last 1 to 5 minutes.
Talk to Spirit of Peace on Gipat Shard and accept the quest to travel to the Melting Isle.
Last Battle at the Gorluxor’s Tower
- Continue your search for the truth to save Sarnaut and its citizens. The mystery you are about to discover will change your perception of this world!
The Master… True leader behind cultists and demons. Rumors are that his power is incomprehensible. He was the one to grant immortality to Gorluxor who had been defeated numerous times before. He resurrected Armando de Doucer and raised Strina the Fierce to power. The Master is as strong as Tensess or maybe even stronger.
You will have to overcome many obstacles and defeat dangerous enemies to fight the Master. The Battle with the Master is your new challenge. Its outcome is unpredictable as Master’s abilities are unknown. Normal combat tactics will not bring you any luck. You will have to find new ways to defeat the master of demons and the leader of cultists. Fate of Sarnaut is in your hands. Be brave and strong! Good luck!
Marriage
Two citizens of Sarnaut can now contract a marriage, as long as they are of different sexes and belong to the same faction. The couple needs wedding rings, wedding costumes and 10 gold to arrange the wedding ceremony which will be held in Municipality of Nezebgrad or in the Church of Light in Novograd. Married characters receive new abilities which allow them to resurrect the fallen spouse and cook meals that increase stamina or restore mana, health and energy.
New Astral Isle
- Lost Isle has been discovered recently deep into the Astral. This adventure is designed for 40+ level players. Two bosses are to be defeated on this isle: Pulsating Magic Elemental and Pyramid Guardian. Accept a special daily quest from Afanasy Nikitov (The League) or Fedor Stablemanov (The Empire) at your faction capital harbor to get to the Lost Isle.
Mounts
- Most of the Item Shop goods will no longer make character dismount upon use.
- Use of Martyr’s Salvation ability now dismounts a character without interrupting the cast.
- Sound effects for Fiery Wolf and June Dreadnought have been added.
- Stable interface can now be closed by pressing Esc.
- A timer showing mount Saturation now works properly.
- Fixed an error that caused miscalculation of mount health in the Stable interface.
A pop-up saying that the mount does not gain experience because the daily limit of feedings has been exceeded will appear on mousing over the mount experience bar.
Guilds
- Prestige points for killing Genoer the Devourer are now granted only to players who actually participate in his killing, not to every person on the Isle.
Patronage
- Martyr’s Salvation now restores health to pets and Psionicist’s Mental Twin.
Item Shop
- New items increasing maximum quest count in a Quest Log of your character have been added:
- Log extension to 25 quests increases the maximum quest count of your character up to 25 quests;
- Log extension to 35 quests increases the maximum quest count of your character up to 35 quests;
- Log extension by 2 additional quests increase the maximum quest count of your character by 2 quests;
- Water of Death Droplets and Water of Life Droplets have been added to Services > Training Tools section of the Item Shop.
- Water of Death Droplets can be brought to class trainer to reset and redistribute talents and rubies.
- Water of Life Droplets can be brought to class trainer to reset and redistribute stat points.
Both Water of Death Droplets and Water of Life Droplets can be used infinite amount of times within 2 days after purchase. After two days, they disappear. These items cannot be traded or sold to other players.
- New items increasing profession skill levels have been added:
- Potion of Inspiration temporarily increases all profession skill levels of your character up to the maximum value available for your character level. Effect lasts for 2 hours and does not disappear if your character dies or logs off.
- Artisan’s Notes can be traded to a trainer of any gathering or crafting profession to permanently increase the respective skill level by 25 points.
- Potion of Eloquence has been added into Accessories > Social section of the Item Shop. It sets a special color for all messages your character posts in all chat channels.
- New Headgear Chest has been added into Chests section of the Item Shop. Open it to randomly receive one of the 28 headgear pieces! These items do not affect stats but change visual appearance of your character.
- New Costume Chest has been added into Chests section of the Item Shop. Open it to randomly receive one of 28 costumes. These items do not affect stats but change visual appearance of your character.
- Two new costumes have been added into Accessories > Outfit section of the Item Shop: Smuggler Costume and Historian Costume.
- New Black Wings and White Wings accessories have been added into Accessories section of the Item Shop.
- Astral adventurers can now change the looks of their ships! Ship Customization Coupons can be bought in the Item Shop. After purchase, they are stored on Valuables tab of the Character screen.
Interface
- When opened, Calendar switches to Recommended tab by default.
- Combat Log now displays timestamps.
- Character’s stats are now shown on a separate bar in Character Info window. You can hide or open this bar at will.
- There are now special slots for accessories and decorative costumes in Character Info window.
- Pressing Esc once now deselects a target (double press was required previously).
- Rune welding interface has been updated. Now you can weld multiple runes at once provided the character has enough Crystal Chips and Gold Dust in the bag.
- It is possible to weld up to 1024 level 1 runes with a single button click.
- If at least one of the source runes is bound to character, resulting rune will also bind. An attempt to use bound rune for welding is now accompanied with a warning message.
- If no other window apart from a bag window is open, you have to right-clicking the item to use it. If several windows are open, you have to hold Shift + right-click an item to use it.
- You can insert or remove runes and use Scrolls of Purification even with equipped items or with items located in an open Deposit Box.
- Current server name is now displayed in the upper right hand corner of the main menu screen.
- Emote icons are now displayed above characters, even if Display titles option is disabled.
- Bank, Talents, Calendar and Auction interface windows now open with a sound effect.
- Some abilities of Majestic Lion and Blackmane now have sound effects.
- Martyr’s Protection ability now has sound effect.
- Detailed description of Crystal Chips has been added.
- Changing or adding guild Message of the Day will be posted into a guild chat.
- If a party member tagged a mob and another player joined the party afterwards, the icon of this mob will no longer be displayed as gray to a new party member.
- Wings no longer hide an equipped tabard.
- Pressing Alt+Shift+Z will now toggle both chat window and quest counter.
- You can now sort the list of events by time on the Daily tab of the Calendar.
- Fixed a bug where resulting lifetime of items combined in a single stack was calculated incorrectly.
- Additional visual option is now available from the Settings menu that allows enabling realistic physics of character’s cape. You will be able to see the changes after reloggin or re-equiping your cape.
- Guild interface now shows when a character last logged into the game.
Classes

General
- Enemies are no longer knocked down when pets of Summoner or Warden attack them.
- A new daily quest has been added that allows obtaining Martyr’s Blessing without having to spend any currencies. Players of levels 5-34 can start this quest by talking to Marianne de Ardeur (The League) or Elizaveta Rysina (The Empire). Duration of the Blessing varies depending on character level:
- 150 minutes for levels 5-19
- 120 minutes for levels 20-29
- 90 minutes for levels 30-34
- If a character turns in this quest while under the effect of Blessing, they will instead receive an increase to Strength or Intelligence (depending on their class) and Stamina. The amount of this increase corresponds to the effects of Item Shop potions.
- Item Shop costumes now change the looks of equipped gloves.
- Fixed a visual glitch where knocked down characters doubled over.
- Fixed an error where Warden’s and Summoner’s pets teleported to a destination point instead of following their master.
- All racial abilities have been reworked.
- Talents and Rubies have been reset for all classes.
- Many of the class abilities have been reworked. All classes now have abilities granting positive effects to other party/raid members. In addition, new abilities and Rubies that represent upgraded versions of existing abilities have been introduced. To unlock them, characters must complete a series of adventures on Kirah.
- Warriors, Paladins and Scouts now rely on Expertise instead of Perception when a chance to resist Poison damage is calculated.
- Fixed errors in calculation of the amount healed when Wound Complexity is present.
Healer
- Duration of Binding Light has been decreased. Depending on the ability rank it lasts for 9, 12 or 15 seconds.
- Talents increasing critical strike chance (such as Ascension) now affect to Heavenly Smite and Cleansing Flame spells correctly.
- Cleansing Flame effect on the target now modifies the damage inflicted by Holy Damage spell, provided that Holy Flame ability is used.
- Sacred Word now inflicts damage to targets immune to knockdown; its cooldown time is 1 minute.
- Ascension ability can no longer be used if the caster is silenced.
- Mobs under the effect of Blind Faith spell will now attack characters in melee.
- Heavenly Miracle ability now works as intended.
- Casting Purification on a player who is in combat will force Healer to enter the combat.
Mage
- Conflagrate and Wall of Flame spells now inflict damage to targets immune to control.
- Mana Shield is now working as intended.
- Northern Lights, Burning Desire and Positive Feedback Rubies now restore 5% of character’s mana.
- Damage inflicted by Electric Pulse is now correctly modified by Elemental Shield and Shocking Grasp effects.
- Clarity ability has been removed from the game.
Summoner
- As some Rubies were moved around, Talent Points and Rubies have been reset.
- Blood Aegis now works in accordance with its description.
- A bug causing target to generate threat towards Hellion has been fixed.
- Cast time of Imitate Death is now 0.5 seconds. While this effect is active, target’s threat towards Summoner gradually reduces.
- Art of Reanimation, racial ability of Xadaganian Summoners, now increases Strength and Intelligence of Hellion by 50% for 30 seconds and reduces ability cooldown duration by 30%.
- Volatile Infection spell now affects all enemies within the 10 yard range of the target. Affected enemies gain Mutated Volatile Infection that explodes in 8 seconds or when the target is healed to full, immediately inflicting damage to the infected enemy and to up to 3 other enemies in a 10 yard range.
- Wandering Fever now has a 15%, 20% or 25% chance to transfer 1 drop of blood from the infected target to Summoner once every 2 seconds for the duration of the effect. When Wandering Fever is expired or dispelled, the target receives damage. Summoner can maintain Wandering Fever only on a single target at a time.
- Immunity granted by Plague of Mending now applies immediately and not upon expiration of the effect, effectively decreasing the immunity duration. It is now a group-wide effect.
- Burning Acid no longer affects critical strike chance of Volatile Infection.
- Empowered Infections now modifies Volatile Infection effect. Healing and damaging effects of Empowered Infections are now increased by 5%, 10% or 15% depending on the ability rank.
- Virulence no longer affects Wandering Fever.
- Dark Gift now increases Hellion’s Stamina by 3%, 6% or 9% and Summoner’s Stamina by 5%, 10% or 15%, depending on the ability rank.
- Blood Flow no longer modifies Volatile Infection, but grants Vampirism a 33%, 66% or 100% chance to obtain one extra drop of blood and grants a 3%, 6% or 9% chance to obtain a drop of blood from Wandering Fever effect, depending on Blood Flow rank.
- Endless Blood no longer generates drops of blood, instead it increases critical chance of the following spells: Vampirism, Howl of Death, Blood Injection and Reanimation.
- Reanimator now has a 15%, 30% or 50% chance to restore spent drops of blood when your Blood Injection deals a critical effect. When your Vampirism deals a critical effect, you gain the ability to cast the next Howl of Death instantly. The ability also decreases cast time of all summoning spells by 15%, 30% or 50%.
- Insidious Touch increases effectiveness of all Summoner’s healing abilities by 3%, 6% or 9%. It also decreases cooldown of Imitate Death by 15%, 30% or 50%.
- Shadowy Reach now increases the range of Blood Injection and grants Unstable Antidote ability additional 33%, 66% and 100% chance to dispel magic effects.
- Duration of Plague of Mending effect is decreased to16 seconds, while duration of the immunity effect it applies is increased up to 80 seconds.
- Dark Pact now generates 1 drop of blood every 5 seconds when you are out of combat and have less than 3, 5 or 10 drops of blood left (depending on the rank).
- Link Master now works correctly with Hypnosis.
- Fiend no longer locks you spells when you are switching targets.
- When a preemptively prepared spell is cast, Imitate Death effect will be dispelled.
- Abilities of Hellion and Lurker now consume minion energy.
- Summon Fiend ability received different ranks.
- Aura of Astral Power, a new ability increasing magical damage inflicted by all party members has been added.
- Master Summoner and Burning Acid Rubies now correctly increase damage inflicted by Cadaver.
- Martyr’s Salvation does not recover pet’s health anymore if the character is in battle.
Scout
- Tesla Arrow now inflicts damage to the target and to all nearby enemies. When shot at point blank range, it now adds no more than one effect of Confusion. It will now also apply a Confusion effect on a Scout.
- Branding Shot no longer has cooldown.
- Powerful Shot cooldown duration is now 20, 16 or 12 seconds, depending on its rank.
- Damage inflicted by Throat Shot is decreased by 50% and its cooldown duration is now 120, 60 or 30 seconds, depending on its rank.
- All ranged abilities can now be activated in melee combat, but their use applies stackable Confusion effect on a Scout.
- Confusion effect decreases dodge chance and parry chance by 25% per stack and increases cast time of all abilities by 1 second.
- During combat, arrows no longer fill the quiver automatically; they are added one by one. Arrows fill the quiver automatically when out of combat.
- Eagle Vision ruby now properly increases damage from ranged attacks only.
- Powerful Shot or switching to another target now dispel Aimed Shot effect only for the character who performed that action.
- Number of stacks of Check Shot effect is now 3, 4 or 5, depending on the ability rank.
- Slowdown duration effect of Maim ability is now 12 seconds.
- Slowing effect of Feint ability now applies only when a target is hit. Duration of the effect is increased to 12 second.
- Description of Ninjutsu Ruby now mentions that it only affects melee attacks.
- Description of Frightful Presence now clarifies that this Ruby increases only movement speed, not attack speed.
- Flaming Arrow and Shocking Arrow increase damage inflicted by Fire Arrows and Tesla Arrows by 5%, 10% and 15% depending on the rank.
Psionicist
- Ectoplasmatic Form now absorbs damage inflicted over time.
- Effect of Mind Reading now lasts for 20 seconds.
- Weakened Mind now modifies only spells that inflict damage instantly, but the damage bonus has been increased by 5/10/15%.
- Dominating Mind now affects abilities inflicting damage over time.
- Telekinesist now slows target down for 7 seconds.
- Mental Suppression now increases stun duration by 25/50%.
- Mind Bender now increases Conviction by 5/10/15%.
- Contacting Mind decreases mana cost of maintaining Mental Link and Will Suppression.
- Effects of Wall of Blades spells cast by different Psionicists at a single target now stack.
- Effects of Absolute Contact spells cast by different Psionicists at a single target no longer dispel each other.
- Duration of stun effect from Telekinetic Pull has been decreased.
- Hypnosis and Astral Blight effects applied on a target by a Psionicist will now refresh on applying such effects by another Psionicist.
- Mental Pulse and Wall of Blades now inflicts Astral damage instead of Physical.
- Mental Explosion can now be cast on knocked down targets.
- Mind Fire is now considered a magic effect and can be dispelled by appropriate abilities.
- Mind Fire and Astral Blight effects can now be removed by Priest’s Purification spell.
- Psychotic Urges Ruby no longer increases a critical strike chance of Choke ability.
- Damage dealt by explosion of Astral Blight has been doubled.
- Brilliant Aura now restores mana to Psionicist only instead of all party members.
Warden
- Warden class has been completely redesigned. Talents and abilities has been reset, and all Wardens will receive Water of Death Droplets by in-game mail to redistribute their talent points freely for 2 days. The changes will open a number of new tactics and ways of playing development. Wardens will still be useful in groups and strong in solo play. A new Warden-only potion, Static Charge combo attack, and new Rubies for Wardens preferring fist weapon have been added, among other changes.
- Mana cost of melee abilities is reduced.
- Damage inflicted by Bear’s Blow, Boar’s Blow, Hawk’s Strike, and Wolf’s Blow has been reduced by 15%.
- Lightning Strike and Storm now deal 45% more damage.
- Storm deals 20% more damage, but its duration has been decreased by 50%.
- Chance of applying Pain Shock on the target has been doubled.
- Acute Pain Ruby now works correctly.
- Combo Strikes Ruby now increases damage inflicted by Wolf’s Blow by 5%.
- Descriptions of Enhanced Reflexes and Blade Turner have been fixed.
- Bee Swarm ability can now be prepared in advance. Its cooldown period has been slightly decreased.
Priest
- Fixed an error that blocked Valiant Guardian ability from increasing the Holy Blast, Cleansing Flame, Heavenly Smite, Verdict, and Holy Rage damage to demons.
- Devoted Plea no longer puts a character in combat.
- Purification can now be cast even when you are facing away from the target and removes Bee Swarm effect from a Warden’s spell.
- Heavenly Smite knocks down a target every 40, 30 or 20 seconds, depending on the rank.
- Holy Shield no longer removes the effect of Empathetic Contact cast by Genoer the Devourer.
- Blaze of Faith Ruby effect now stacks for different Priests, but affects only the Priest who cast it.
- Spiritual Focus effect is now removed when Heavenly Smite ability is prepared.
- The first rank of the Holy Blast spell now has 2.5 seconds cast time, but its damage has been increased.
Paladin
- Several bugs related to Challenge ability have been fixed.
- Lust for Revenge now properly increases movement speed by 30%.
- Blessed Light ability now affects Surge of Light.
- Exhaust Evil now burns Energy as intended.
- If multiple Paladins cast Challenge on the same target, Challenge and Searing Justice will refresh.
- Build-up time of the Strike of Justice ability is increased to 5, 6 or 7 seconds, depending on the rank. Charging Paladin becomes immune to slowdown effects.
- Paladin can now operate with barriers even under stun and mental control effects.
- Stun effect applied by Strike of Justice ability lasts for 2 seconds on all ranks.
Warrior
- Battle Frenzy now removes Conflagrate effect.
- Fearless now correctly modifies Warden’s ability Bee Swarm.
- Bugs related to Intimidate ability have been fixed.
- Bugs related to Provocation ability have been fixed.
- Die Hard ability now works as intended. Dispelling control effects.
- Motivating Presence Ruby does not affect other party members, restore their energy or prevent them from using Motivating Presence anymore. This Ruby has been moved to the top-left corner of the Talent Grid.
- Jagged Slice ability has been reworked. Now it applies damage over time effect even if the target was not bleeding. Jagged Slice does not remove bleeding effect anymore.
- Jagged Slice no longer blocks target from bleeding, neither it prevents bleeding timer from resetting by other Warrior attacks. Target can have both bleeding and Jagged Slice effects at the same time.
- Aimed Shot now deals 66% less damage and its cooldown time now depends on weapon speed.
- Damage from melee weapon attacks is now displayed as minimum/maximum, instead of an average.
- Damage of the rank 1 Forceful Kick has been reduced by 5%.
- Damage of the rank 3 Forceful Kick has been increased by 10%.
- Damage of the rank 1 Shield Slam has been reduced by 5%.
- Damage of the rank 3 Shield Slam has been increased by 10%.
- Sweeping Strike now deals 50% more damage.
World
- Original looks of Rabbit Ears are restored.
- Cooldown of Greater Mana Potion is increased to 5 minutes.
- Item names can now be displayed as links in chat channels. Clicking a link will open item description.
- Identical items with a lifetime ranging for less than 1 minute will now stack by default.
General
- Improved Rune Removal Pick and Professional Rune Removal Pick now have 300 and 1000 charges respectively.
- A Glimpse at Auctions quest given by Novograd Guide or by Nezebgrad Guide is now available at level 4.
- Sandwind Charm, Fleeting Fortune, Darkblot Talisman and Speed of the Sands amulets now work according to their descriptions.
- Normal difficulty instance bosses now drop Rare and Epic items. Intermediate bosses are guaranteed to drop one Rare item, while final bosses are guaranteed to drop one Epic item.
- A party is no longer allowed to enter a normal difficulty instance if a level difference of its members exceeds 4. Damage inflicted by all mobs in non-heroic instances has been decreased.
- Bug which allowed entering XAES for League characters and entering Oreshek Fortress for Imperial characters has been fixed.
- A new zone named Kirah has been introduced.
- Second set of slots for character’s equipment has been added. Each player can unlock a second set of equipment slots for their character. Draconian Relics, special items found only in raid instances must be placed in such slots. Draconian Relics are much more powerful than normal pieces of equipment, but a character needs to cast a special spell and assume the Draconian aspect to use them. In future, Draconian Relics will receive other special properties to further distinguish them from normal items.
- New versions of all heroic instances rebalanced for level 45 characters have been added.
- Gorluxor’s Tower raid instance has been rebalanced for level 45 characters.
- Referral system has been introduced: after inviting your friend into the game, you will be rewarded by a certain amount of a new in-game currency equal to a percentage from every payment your friend does. The exact percentage depends on your friend’s character level and the amound paid. New NPCs will trade useful items for this new currency. For the time being, this feature is working in a test mode.
- Equipment stats have been rebalanced due to changes in the hi-end content mechanics.
- Blood-Etched Rune now deals Astral damage.
- Solidified Teardrop no longer deals damage to targets behind obstacles, such as walls.
- Fedor Stablemanov in Nezebgrad and Afanasy Nikitov in Novograd now tell players about different Allods.
- Characters no longer dismount when collecting resources for Anthropologists.
- As Gorluxor’s Tower raid instance is rebalanced for level 45 characters, Strange Cultists and The Demonic Threat World Mysteries are transferred to level 45. Those characters who already uncovered these World Mysteries on level 40 are allowed to complete the quests once again, but no rewards will be given to them this time. The rest of the players will be able to complete the quests and uncover the World Mysteries on level 45.
- Levels of faction leaders located in capital cities have been increased to 50.
- Damage dealt by monsters and their maximum health now depend on the size of the pack.
- Health of some creatures has been increased by 33%.
Lightwood
- Stats of Staff of Punishment awarded for completion of Raising the Victory Banner quest have been changed.
Oreshek
- Respect My Authority effect applied by Mutinous Warrior can now be removed by Martyr’s Protection ability.
- Slowing effect applied by Eyepopping Family can now be removed by Martyr’s Protection ability.
Oreshek Fortress
- Freedom at Last! quest can now be retaken after discarding.
- Oreshek Fortress quests now require level 12. Rewards for these quests are improved accordingly.
XAES
- Slowing effect applied by League Saboteurs now decreases energy regeneration rate and increases spell cast time.
Lab Thirteen
- NPC levels in the normal version of Lab Thirteen instance have been increased to 23.
Siveria
- Voodoo Curse effect applied by Tep Darkcasters in the Cursed Temple now drains mana or energy gradually, not instantly.
- Herbs found in Siveria now require level 90 Herbalism.
Igsh Military District
- Herbs found in Igsh Military District now require level 90 Herbalism.
Frozen Frontier
- Grumbler Family now sells Burning Ale protecting from cold.
- Herbs found in Frozen Frontier now require level 140 Herbalism.
Castle Blight
- Crippling Blow of Adrian Valir now paralyzes the target instead of slowing it down.
- Dakkar de Desirae is now a level 24 NPC.
Tenebra
- Items required for Tasty Mushrooms quest now respawn faster.
Nezebgrad
- Sewers, where Imperial characters find themselves after their start-up adventure, are now a separate location. Upon completion of all quests there, characters appear in Nezebgrad, no longer able to return into the Sewers.
Dead Sea
- Levels of Izot the Unyielding and Semer Karpol bosses have been increased from 19 to 20.
Avilon
- If a character discards The Frilly Supplies quest, crafted items no longer disappear.
Yazes Shard
- Lada Grusova is now a miniboss, not an elite mob.
- A New Chapel quest: level of the last enemy is decreased to 39, and duration between its respawns is increased.
- Herbs found in Yazes Shard now require level 390 Herbalism.
- Arena of Death chests now contain a special reagent called Amalgam required for weapon and equipment upgrades. Such upgrades can be performed by using a new Symbol added instead of Symbol of Greed.
Eljune
- Herbs found in Eljune now require level 240 Herbalism.
- Yasker’s Emissary quest has been made easier.
- Meeting the Seers quest has been made easier.
- Merry Forest Portal quest now requires characters to kill Damned Will-o’-Wisps instead of Demon Scouts.
- Portal Guardian now requires killing the level 27 creatures to satisfy his hunger.
Holy Land
- The map now displays positions of all faction’s camps.
- Quest granting the third level of Patronage is available on level 23.
Coldberg
- Herbs found in Coldberg now require level 340 Herbalism.
Avilon
- Herbs found in Avilon now require level 340 Herbalism.
Dragon Ring
- Herbs found in Dragon Ring now require level 340 Herbalism.
Arena of Death
- Combat Glory points for opening chests will now be granted to all players of the same faction.
- The Arena of Death events will be held twice a day: at 5:00 pm and at 9:00 pm, but characters are allowed to participate only in one event per day.
- Characters are required to have an active Martyr’s Blessing and be at least level 42 to enter the Arena.
Asee-Teph
- New traders Danila Gromov and Gregory Pravdin have arrived to Central League Camp and Central Imperial Camp. They sell the new Holy Justice items that kill any character of level 30+, provided that the character is at Asee-Teph and under War Banner effect. The item is only usable by characters of level 28 and lower. A character is allowed to carry only one Holy Justice in their bag at a time.
- Herbs found in Asee-Teph now require level 240 Herbalism.
- As a faction captures several Sites of Power, all friendly characters of level 31 and below are allowed to teleport between the Sites.
Tensess Temple
- Bug which allowed Gorluxor’s Warriors to attack Nefer Ur has been fixed.
Demons’ City
- Weapons looted from bosses at Demons’ City have been restyled.
- Bug blocking Armando de Doucer from resurrecting his vampire minions has been fixed.
- Kazul the Astral Watcher maximum health is decreased, and his spell damage is increased.
- Maximum health of Gorluxor has been increased slightly.
Gorluxor’s Tower
- Warden’s and Summoner’s pets no longer disappear when Sarn’s Avatar transforms into Light and Dark Aspects.
Gipat
- During The Magic of Light? quest, Coba Stone now can only be applied to Spectral Corsairs.
Defiled Ruins
- Distribution of loot from the final boss has been fixed.
Astral
General
- Venomous God Isle: the number of cauldrons has been reduced. Cauldrons cannot be used in combat anymore.
- Silent Hills Isle is available again.
- Bug causing invisible monsters to appear on the ship after interhub jumps has been fixed.
- Vortex Isle: harpies have less health; damage dealt by Glacier Elemental has been increased; amount of mobs on the isle has been decreased.
- Tomb Isle: final boss minions no longer knock players down.
- Border Isle: mob packs before the final boss now deal less damage.
- Domination effect granted to The Soul Devourer when it consumes a soul now works as intended, decreasing all incoming damage by 90%.
- Astral ship customization is now available! You can change the looks of your Astral Ship by choosing Sails, Hull, Decoration and Figurehead. Each change consumes a certain amount of Ship Customization Coupons sold from the Item Shop.
- Salvation effect applied by Isdes boss on the Catacombs Astral isle now works properly.
Ships
- Boarding Pad cannot be used to leave the ship or to get aboard when ship crew is in combat.
- Damage dealt by long-ranged cannons and shortened cannons has been modified. Damage inflicted by cannons now depends on the distance.
- Position of shield generators on ships has been changed. Their current positioning is as follows: one at a bow, one at an aft, and two at each board. Shield weight, capacity and regeneration rate values have been decreased by half.
- Visibility range in Astral for objects and creatures has been increased up to 2,000 yards.
- Ship Scanner now displays the route traveled by ship across sectors. This route resets as the ship returns to Hangar.
- During intersector jumps the amount of collected Astral Emanations is cut down to the allowed maximum of 30.
- Damage dealt by astral creatures has been modified. Percentage of damage that penetrates shields has been decreased, provided that the ship has shields.
- A ship carries 8 cannons, 4 in a row at each board. Cannon energy consumption, damage and weight have been decreased by 50%.
- Artilleries shooting range as well as their energy consumption have been increased.
- Item quality of some cannons has been changed.
- Scan current area Visor command now consumes up to 500 points of energy.
- Boost cooldown has been increased to 30 seconds.
- Damage and energy consumption of some cannons have been increased.
- Every treasure chest added to the ship treasury reduces ship speed by 3% instead of 5%.
Devices
- Strength of all shields is increased by 100%.
- All artilleries now inflict more damage.
- Completing a special series of quests on Kirah grants player access to a second, deeper layer of Astral. New and stronger ship hull, as well as useful equipment can now be obtained from the first layer of Astral.
- A new system for quicker Astral transportation has been added. Players must complete a special quest to use it. The quest is started by Alexander Landin in the Empire Hangar or by Spryish Family in the League Hangar.
Professions
- Oblivion Potion is now used instantly.
- Increased amount of reagents for some crafting recipes.
Alchemy
- Guardian’s Potion now works according to its description.
NOTE: Please take note that there are many more changes included in Patch 2.0. We will post the updates especially on class changes as we get more information from our dev team (Astrum Nival) and quality team.


















